Friday, October 19, 2012

ADD A CAMERA in after effects

ADD A CAMERA in after effects

Create a camera layer and change camera settings
You can view 3D layers from any angle and distance using camera layers. Just as it's easier in the real world to move cameras through and around a scene than it is to move and rotate the scene itself, it's often easiest to get different views of a composition by setting up a camera layer and moving it around in a composition.
You can modify and animate camera settings to configure the camera to match the real camera and settings that were used to record footage with which you're compositing. You can also use camera settings to add camera-like behaviors—from depth-of-field blur to pans and dolly shots—to synthetic effects and animations.
Cameras affect only 3D layers and 2D layers with an effect with a Comp Camera attribute. With effects that have a Comp Camera attribute, you can use the active composition camera or lights to view or light an effect from various angles to simulate more sophisticated 3D effects. After Effects can interact with Photoshop 3D layers by means of the Live Photoshop 3D effect, which is a special example of a Comp Camera effect.
Note: After Effects CS6 no longer supports the Live Photoshop 3D effect.
You can choose to view a composition through the active camera or through a named custom camera. The active camera is the topmost camera in the Timeline panel at the current time for which the Video switch is selected. The active camera view is the point of view used for creating final output and nesting compositions. If you have not created a custom camera, then the active camera is the same as the default composition view.
All cameras are listed in the 3D View menu at the bottom of the Composition panel, where you can access them at any time.
It's often easiest to adjust a camera when using one of the custom 3D views. You can't—of course—see the camera to manipulate it when you're looking through the camera itself.
Example of a camera 
A.
Point of interest
B.
Frame
C.
Camera
Note: If you import or open an After Effects 5.x project containing a 3D composition that used a default camera, After Effects adds an AE 5.x Default Camera to the composition.
Create a camera layer
Choose Layer > New > Camera, or press Ctrl+Alt+Shift+C (Windows) or Command+Option+Shift+C (Mac OS).
Note: By default, new layers begin at the beginning of the composition duration. You can instead choose to have new layers begin at the current time by deselecting the Create Layers At Composition Start Time preference (Edit > Preferences > General (Windows) or After Effects > Preferences > General (Mac OS)).
Change camera settings
You can change camera settings at any time.
Double-click the camera layer in the Timeline panel, or select the layer and then choose Layer > Camera Settings.
Note: By default, the Preview option in the Camera Settings dialog box is selected. This option shows the changes in the composition as you make them in the Camera Settings dialog box.
Camera settings
You can change camera settings at any time by double-clicking the layer in the Timeline panel or selecting the layer and choosing Layer > Camera Settings.
Select Preview in the Camera Settings dialog box to show results in the Composition panel as you modify settings in the dialog box.
Note: The three things that affect depth of field are focal length, aperture, and focus distance. Shallow (small) depth of field is a result of long focal length, short focus distance, and a larger aperture (smaller F-stop). A shallower depth of field means a larger depth-of-field blur result. The opposite of a shallow depth of field is deep focus—meaning a smaller depth-of-field blur because more is in focus.
Camera properties relating to camera lens blur and a shape are only available in After Effects CS5.5 and later. These properties include Iris Shape, Iris Rotation, Iris Roundness, Iris Aspect Ratio, Iris Diffraction Fringe, Highlight Gain, Highlight Threshold, and Highlight Saturation. (see Camera Lens Blur effect (CS5.5).)
Type
One-Node Camera or Two-Node Camera. A one-node camera orients around itself, whereas a two-node camera has a point of interest and orients around that point. Making a camera a two-node camera is the same as setting a camera's auto-orientation option (Layer > Transform > Auto-Orient) to Orient Towards Point Of Interest. (See Auto-Orientation options.)
Name
The name of the camera. By default, Camera 1 is the name of first camera that you create in a composition, and all subsequent cameras are numbered in ascending order. You should choose distinctive names for multiple cameras to make it easier to distinguish them.
Preset
The type of camera settings you want to use. The presets are named according to focal lengths. Each preset is meant to represent the behavior of a 35mm camera with a lens of a certain focal length. Therefore, the preset also sets the Angle Of View, Zoom, Focus Distance, Focal Length, and Aperture values. The default preset is 50mm. You can also create a custom camera by specifying new values for any of the settings.
Zoom
The distance from the lens to the image plane. In other words, a layer that is the Zoom distance away appears at its full size, a layer that is twice the Zoom distance away appears half as tall and wide, and so on.
Angle Of View
The width of the scene captured in the image. The Focal Length, Film Size, and Zoom values determine the angle of view. A wider angle of view creates the same result as a wide-angle lens.
Depth Of Field
Applies custom variables to the Focus Distance, Aperture, F-Stop, and Blur Level settings. Using these variables, you can manipulate the depth of field to create more realistic camera-focusing effects. (The depth of field is the distance range within which the image is in focus. Images outside the distance range are blurred.)

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